Better Benirus Manor v4.72 by Khettienna

Official Source 1: http://tesalliance.org/forums/index.php?/files/file/644-a-better-benirus-manor/
Official Source 2: http://tes.nexusmods.com/downloads/file.php?id=18054

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DESCRIPTION
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Better Benirus Manor is much brighter and more polished than the default.  It features automatic lighting, clean and light decor, and many enhancements you may toggle via in-game switches in the basement to your liking.  I've also added fun stuff to the lair, including an alchemy lab & training area - but access to the lair is optional, in case you'd like to just forget the whole thing.  The post-quest exterior of the house features a well, small vineyard, and tasteful decor & vegetation.  If you have Cobl, you will also find all the Cobl basics!

You can safely install this mod regardless of if you have completed the quest or not.  In fact, I overhauled the pre-quest state of the house as well, so it's probably even better to install it before you've done the quest.

I made a fully voice-acted house servant!  You can download her separately here: http://www.tesnexus.com/downloads/file.php?id=23146

TOGGLE SWITCH OPTIONS:
Doors - I have the interior doors off by default, they annoy me; bring them back if you like.
Window Flowers - I added flowers around some windows inside the house; disable them for cleaner lines.
Books - I added a gorgeous library to the basement, but you might prefer empty shelves to fill up yourself, or to save FPS.
Windows - Board the windows if you need extra privacy or darkness.  What you do in your house is your business.
Portal Cover - I have the lair portal covered by default for those who want to forget the whole thing.  Also plenty of wine in the basement.
Automatic Lights - Daylight from 7 a.m. - 7 p.m, Candlelight 7 p.m.-7 a.m.
Lights - If you disable automatic lighting, a normal light switch will appear in the foyer, so you can have bright lights or just candlelight as you prefer.
Phoebe - Not a cat person?  Have a pet Land Dreugh?  Send Phoebe outside to play.
Call Butler - the butler will come, tidy up any messes you've made, put fresh food on the table, and hang around until dismissed.
Enchanting & Spellmaking - Not a switch, rather activate the Altar of Altars in the lair to enable these.
Braziers - you can turn the lair braziers on or off, either to save FPS or to be extra dark an' spookeh.
Flame Colors - The brazier flames are an evil violet/green by default, but you can switch to normal flames if you're grilling in.
Ed - Dismiss or recall Ed if he's in your way with the switch in the lair.
Lair Age/Dirt - For the neat freak in all of us, the cobwebs and bones have been cleaned up - but you may prefer the aged & dirty look.  BYO spiders.
Master Bed - I made a custom Benirus-logo'd master bed, but you may prefer the default bed.
Basement Lights - Get extra bright lights in the basement if you need them.

The library shelves are stocked with at least one copy of every book.  This includes skill books.  So, you know, don't read everything in one sitting.

I've also included a higher-resolution Arcane Symbol (the glowy circle-star thingy that's all over the lair) replacer.  I gave painting one by hand my best shot, sunk a good 30+ hours of work into it, and lost the layers to a hard drive failure, leaving me with only the outer frame.  Months later I finished it quickly with heavy use of brushes just so I wouldn't totally lose the work.  I'm mostly sure it's an improvement on the original.  Mostly.  It's, uh, optional, in any case.

Support for All Natural, Benirus Lair, and See You Sleep are included in the main download.  Open Cities Classic compatibility is already enabled without a patch.  "Interior Only" versions are included for users of Better Cities and Open Cities Reborn to prevent conflicts.

All meshes have been pyffi'd for best performance, all resources have unique file paths, and all plugins have been cleaned with TES4Edit for best compatibility.

New this version:
--General cleaning & new Readme.
--Added Chandelier03Off.nif Fix to the main file.
--Added an Arcane Symbol replacer.
--Added a patch for All Natural - Real Lights to fix the misbehaving porch light.


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REQUIREMENTS
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Requires the latest official Oblivion patch (1.2.0.416).
Recommended, but not required: Shivering Isles expansion, Book Jackets, Cobl, Anvil/City Morning Glory


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INSTALLATION
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This package contains alternate/optional files, and is structured as a BAIN-friendly archive to be installed manually or with Wrye Bash.  Other mod managers such as NMM cannot install this package correctly; however, you may re-structure the package yourself for use with your manager if you do not wish to install the mod manually.  The "Download With Manager" button at Nexus has been disabled to prevent installation errors.

Manual Installation:
1) Use 7zip to extract the archive you downloaded to a temporary location.
2) Copy the contents of the "Core Files (Required)" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.  If you have the UOP & Shivering Isles and you don't need support for other mods, just skip to Step 10.
3) If you don't have Shivering Isles, or you need an Interior Only version for city mod compatibility, or you want Cobl support, then choose a desired alternate plugin from *ONE* of the folders labeled "Alt Plugin" and copy it to your ..Oblivion\Data folder.  You will be using this plugin instead of the one from the "Core Files (Required)" folder.  Click "Yes" to overwrite, if prompted.
4) If you have the mod "All Natural", choose *ONE* plugin from the All Natural Support folders, and copy it to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.  See the notes below for details.
5) If you have the mod "All Natural" and are using the Real Lights portion of it, copy the contents of the "All Natural - Real Lights Patch" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.
6) If you have the mod "Benirus Lair", copy the contents of the "Benirus Lair Compatibility Patch" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.
7) If you have the mod "See You Sleep", copy the contents of the "See You Sleep Support" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.
8) If you want my replacer for the Arcane Symbol, copy the contents of the "Arcane Symbol Replacer" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.
9) If you don't have the Unofficial Oblivion Patch, copy the contents of the "Chandelier03Off.nif Fix" folder to your ..Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.  This fix is already included in the UOP.
10) Activate the plugin(s) in the launcher of your choice.

Note for All Users:
Yes, you need to remove all your stuff and your character from the house before either installing or uninstalling this mod.
Toggle back on the interior doors and the default bed using their respective toggle switches before uninstalling, or you won't have any doors or a bed!

Note for Updaters:
Please fully uninstall any verion older than v4.7 and/or any other Benirus Manor mods and make a clean save before installing this version.

Note for Benirus Lair Users:
If you are using Vypress's Benirus Lair, please know that the plugin contains a few deleted references, which may cause crashing when used with other mods (luckily, not Better Benirus Manor).  You may want to clean the plugin with TES4Edit or use Wrye Bash's "Undelete Refs" function on it to correct this.

Note for City Mods Users:
This mod is already compatible with Open Cities Classic without a patch.  If you are using Better Cities, Open Better Cities, Open Cities Reborn, or Better Cities - Open Cities Reborn, use the "Interior Only" version of this mod to prevent conflict.

Notes for All Natural Users:
You have two choices, here.  The "Bright Version" has the original Better Benirus Manor lighting, which was meant to emulate sunlight flooding through the house without All Natural.  With All Natural, it's even brighter during the day.  I feel it's a bit too much, but I have a very bright monitor.  The "Natural Version" has a tempered version of Better Benirus Manor's daytime lighting, which creates a softer and more natural looking interior with All Natural's effects, but some may find it too dark at night.  You will have to try them for yourself to see which you like better, because it will largely depend on your monitor's brightness, and how much light is in the room with your computer.

Notes for All Natural - Real Lights Users:
You may have noticed that with the Real Lights part of All Natural, the flames of city streetlights are only visible at night and during inclement weather.  The patch I have provided will ensure that Benirus Manor's porch light behaves the same way.  This patch should NOT be used with "Interior Only" versions of Better Benirus Manor, because those do not have the aforementioned porch light, and therefore the patch would cause your game to crash.

Load order goes like this:
P1DseeYouSleep.esp
--Any other mod that alters Benirus Manor--
Benirus Lair.esp
Better Benirus Manor.esp
--All Better Benirus Manor patches--
--All Better Cities, Open Cities Classic, Open Cities Reborn plugins--

Please don't ask me how to install mods.  Here is a guide:  http://sites.google.com/site/khettienna/mod-user-guides/how-to-install-mods


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COMPATIBILITY, BUGS, & TROUBLESHOOTING
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There are no known bugs.

This mod is not compatible with other Benirus Manor overhauls.  This mod may be compatible with mods that only make small changes to the manor, you will just have to test and see.  If you find one that needs a patch, let me know.

If anything in the house is out of place, the FIRST thing you should do is toggle the Main Breaker Switch in the basement.  Often, the placement of objects, or if they are displayed at all, gets stored in your saved game - so you might not see everything as a modder meant in existing interiors like player homes.  The breaker switch will effectively reset the house how I designed it to be.  If that doesn't fix the issue, make a clean save & reinstall.  If that still doesn't fix the issue, I can't help you - either you have weird dirty data in your save, or you have a mod conflict you're unaware of, or you have possibly not been diligent in making a clean save and using the Main Breaker Switch.

Mod Troubleshooting Guide:  http://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting
I wrote this guide to help you troubleshoot mod problems, because I prefer to spend my time other ways.  Please respect that, and use the guide before asking for help.  If the solution isn't in the guide, I'm happy to lend a hand.  The fastest way to get help is to leave a comment on this mod's download page at TESNexus (linked at the top), or message me (Khettienna) privately at TESAlliance, Nexus, or the official Bethsoft Forums.


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CREDITS
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Thanks to/for, in no particular order:

--HS for the fantastic housecat resources
--Arthmoor for working with me on making BBM and OCC compatible
--Qarl for allowing me to package his normalmaps in this mod for my custom wall texture
--Brumbek & the All Natural Team for allowing me to edit and distribute All Natural's house interior mesh for full All Natural support
--Obsidian Dawn (http://www.obsidiandawn.com/), a.k.a. redheadstock @ dA for the brushes used to finish the Arcane Symbol replacer
--Crashpilot - wherever you are, I miss you


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PERMISSIONS
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You may re-use any of this mod's content in your own Oblivion mods, as long as you don't charge money for it, you credit me for my work, and you credit anyone I credited for their work.

You may share this mod freely, as long as you don't charge money for it, and you include my original Readme.

Please enjoy.  =)